3 comments on “It Doesn’t Suck…

  1. Pingback: What is all this? | Final Cut Pro X Babbling

  2. I’m trying. Really, I am. I’ve used FCP for years. I’ve tried very hard to enjoy cutting on X. I really have. On another blog someone said something like, “Final Cut Pro X makes my blood boil, and I feel like the walls are closing in.” That put into words what I’ve been feeling. Before it was bad audio or a missed angle in a shoot or bad lighting that got me bummed, but now I find it’s trying to cut with this thing without clips on storylines-formerly-known-as-tracks boomeranging all over the place. I’m constantly having to disconnect and reconnect audio and such. I have placeholders-formerly-known-as-slugs all over the place because everything has to be attached to storylines. It’s like they’ve said, “we don’t call ’em tracks,” but really they are just really springy, boomerangy, rubbery tracks.

    I guess if you have maybe one main angle and maybe a bit of b-roll to throw in here and there and one main audio soundtrack and don’t have to worry about cutting up a lot of audio and such, then yeah, I can see it being a quick and easy job. But when things get complicated, X gets complicated. And then the walls start closing in… yada yada.

    But it’s not the lack of functionality that has me frustrated, it’s the oddity of it all. After all, a video/movie/trailer, etc., is in essence a sequence or timeline of events. Philosophically, that’s what tracks are. I’m not yet sold on the necessity to remove them. In FCPX lingo, it was like having countless “storylines” at our fingertips that one could stack as easy and fun as playing Tetris. Now, it’s like there’s only one Tetris shape available and no matter how you rotate it, there is always a “hole” that starts brining in those darn proverbial walls.

    Anyway, I will continue to try to cut with it. The price point is important; in hard times, $350 for X + Motion can help keep starving editors afloat. If I’m honest with myself, that’s the only reason I’m sticking with it. For the day I lose my day job and want to continue editing with more than just iTunes and that level of fare without breaking the bank.

    • Hey Bill. I know exactly how you feel, it’s really disconcerting for a while, particularly when you are used to thinking in terms of tracks. And I don’t mean this in the wild eyed “it’s a new paradigm!” sense that a lot of FCP X advocates tend to espouse. I say this because I felt the same way as you. Sometimes I still do, particularly when cutting something, like a trailer, that has a shitload of elements. You can watch all the tutorials on the web, but you’ll never see one that explains how to deal with a complex sequence. They’ll show you a couple layers of video and a half dozen or less audio “tracks”. Which, as you know, is a pretty useless scenario.

      Coincidentally, I was just starting to put together a post on this very subject. I’ve been working on a trailer which, for whatever reason, has caused me to have a bunch of “aha!” moments regarding the timeline, and I’ve been cutting stuff in X for a couple years. I’ll reply again when I manage to get it written, because I think it might be helpful. Honestly, if I didn’t have a job that took up all my time and more, I’d make my own tutorials specific to trailer cutting. 😉 Anyway, I’ll post another reply here when I manage to get the timeline post done, maybe it’ll be helpful…

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