Final Cut Pro X Babbling

Deep Thoughts about FCP X, and why you should be using it.

Klangfreund Multimeter 1.0 – Loudness Metering on Steroids

Posted by fcpxpert1 on April 26, 2019
Posted in: Uncategorized. 3 Comments

Hey, a post! 🙂 Just wanted to let folks know that a really great loudness measuring/adjusting/mixing plugin, Klangfreund Multimeter, is out. Those of you who’ve used LUFS Meter (which has also been updated to V.2) will recognize the interface, with a lot of additional features.

I’ve used LUFS Meter for ages, and the new Multimeter is a great addition to the toolset. The website has all the details, but the cliff notes are:

All the Loudness Measuring functionality of LUFS Meter Plus:

Additional Automatic adjustment functions (true peak, S-Max, M-Max)
Standalone app and plugin for… everything. Major NLE’s and DAW’s and Multiple OS’s
A/V File measurement.
Surround support (up to 64 channels)
A nifty “experimental” DAW Automation feature. 🙂

Lists, Test reports, and much much more. Again, check out The Website for the full feature list.

It also has a preset for pretty much any standard you can imagine.

Multimeter is $59, LUFS Meter is $39, and the discounted (no commercial use and a few less feature) LUFS Meter is still available for $19

There are a number of Loudness plugins out there, But the stuff from Klangfruend is, in my experience, the best priced and easiest to use. Also it works amazingly well. I have no skin in the game here, I just really like great tools like this. I use it exclusively to legalize my mixes from FCP X, but I haven’t even scratched the surface of what the plugins can do. Check ’em out. 🙂

 

Which NLE’s Gracefully Handle Renamed Files? A Shootout!

Posted by fcpxpert1 on February 28, 2019
Posted in: Uncategorized. 1 Comment

If you wondered which NLE’s gracefully handle source files on disk being renamed, the answer is all of ’em. Well… all except for one.

FCP X vs. PR CC v.s Avid vs. Resolve vs. Lightworks. Apparently I had too much time on my hands today…  Here ya go.

EDIT: Actually, I tested again and Resolve wasn’t very happy either, so I’ll update the video…

3.57 Per Month And Dropping

Posted by fcpxpert1 on January 24, 2019
Posted in: Uncategorized. 2 Comments

For some reason (boredom) I was looking at my oldest App Store purchases. For what it’s worth, “Let’s Golf!2” is the first. 😉  And then, of course, there’s this:

As of right now, it’s cost me $42.86 a year. Pretty good deal huh? I’d say probably the best deal of any NLE.**

To be fair, let’s add in Logic Pro X, Compressor and Motion 5. That get’s me to $7 a month, and decreasing every day.

 

 

**Resolve isn’t really free. It’s 300 bucks, same as FCP. But… it has tracks, which considerably detracts from its value. 😉

Premiere Pro Frame Rate Conversion Instructions

Posted by fcpxpert1 on October 16, 2018
Posted in: Workflow. Tagged: Adobe Premiere Pro, Final Cut Pro X. 1 Comment

Had to deliver some spots cut in Premiere Pro. The delivery required 29.97, but the spots were cut at 23.98 matching the source. So… here’s the best way to do this.

Step 1 – Export ProRes 422HQ versions from Premiere

Step 2 – Import the masters into Final Cut Pro X

Step 3 – Do the rate conversion In FCP X, because it works as well, and often better than a Terranex

So that’s it, 3 easy steps to getting a high quality rate converted master from Premiere

😘

Another Day…

Posted by fcpxpert1 on September 20, 2018
Posted in: Uncategorized. Leave a comment

I had to cut a Red band trailer into a Green Band this week. Not a big deal, but I had to keep all the mixed audio in sync while I cut. And there was a lot of audio to wrangle.

Audio sources were discrete stereo, and 5.1 DME’s, so 24 channels/files. 

Put the 6 L and R Stereo files into 3 Compound Clips, and the 18 5.1 files into another 3. Then put those 6 Compound Clips into a Compound Clip with the picture. Oh, audio was 24fps and pix was 23.98 so I had to slow each audio file down by about 2 frames. So…

My master was an A/V Compound Clip, containing 6 Audio Compound Clips, all of which contained 3-6 retimed audio clips. (Roles all properly set of course) Played fine as you’d expect…

A SIMPLE CUT LIKE THIS…
…WITH ALL THIS ALONG FOR THE RIDE

Edited out the R rated stuff, keeping all the disparate stems in sync, and today exported:

all the cut discrete stems (24),

an AAF,

an EDL,

and the master Video with comped audio in under 5 min. This app rocks. 😀

FCP X 10.4.1 – Open Apple?

Posted by fcpxpert1 on April 9, 2018
Posted in: FCP X, Opinion. Tagged: 10.4.1. 9 Comments

I usually do a little overview of each new FCP X release on the day it drops, as it’s interesting for most users to see what’s inside before they update. But this time, things are… different. Not only did Apple announce the release of 10.4.1 five days in advance, they also seem to have provided a press kit to bunch of people with lots of info about the new features in this release. With pictures. And a White Paper.

Apple had done something similar with the 10.4 release, but it was still pretty mysterious. At the FCP X Creative Summit, they let people take pictures of the unreleased FCP X 10.4 UI. And post them ONLINE! Madness! lol But it was still kind of mysterious. People had to infer features from the pictures of the interface. This time, everyone could find out in great detail what was in an FCP X update before it was available.

There was also a pretty interesting TechCrunch article about Apple’s efforts with creative pros that appeared on the same day as everything else. This was not your usual, quiet FCP X Roll out.

In some ways, I think this is a bigger deal than he update itself. And it seems to be a continuation of an ‘openness’ on the part of the Pro Apps division in general.

A couple months ago, Apple did a presentation on the then-new features in FCP X 10.4 at LACPUG in Los Angeles. Not unusual, they do traveling roadshows in bigger markets pretty often.  What was unusual though, was that a couple days after the event the demos were posted online for all to view. That was unheard of until now.

This isn’t to say they’re not being just as secretive as before. Nobody had a clue about ProRes RAW, or any other new features before Apple chose to release the info. But they did release the info, early, and to a lot of people. The PR Blitz around ProRes RAW has been pretty astounding. And kudos to Apple for this.

Most of the latest features in FCP X signal that they definitely have NOT “abandoned the Pro market”. The headline features in that last couple X releases have been squarely aimed at ‘Pro’s’, and Apple is talking again. I think the best is yet to come.

So, what’s in the update? Lot’s of bug fixes. Captions, and ProRes Raw. I don’t do a whole lot with captions or Raw footage, but a little bird told me that the ProRes RAW is pretty amazing. This is third hand, unsubstantiated info, but allegedly – using Better Performance setting – you can play and work with un-rendered 4k RAW files on a 6 year old iMac from a TB 2 external spinning drive.

Crazy. Can’t wait to see what’s next.

FCP X 10.4 Update – First Look

Posted by fcpxpert1 on December 14, 2017
Posted in: FCP X 10.4. Tagged: FCP X Update, FCPX. 8 Comments

As you’ve no doubt heard, FCP X 10.4 has been released, as well as updated versions of Motion 5 and Compressor. Along with a slew of under the hood tweaks and a lot of bug fixes (thanks Apple!) there’s some really great new stuff in this update. The headline features?

Color Wheels and Curves, plus lots of new Color Grading options.
Native 360° video editing and Effects, both Monoscopic and Stereoscopic
–View Stereo output in VR headsets (requires High Sierra).
Full HDR (Rec. 2020 PQ & HLG) playback, export and grading, including HDR monitoring
–via BMD and AJA I/O’s.
HEVC (H265) video and HEIF image support (requires High Sierra).

In addition, Libraries and Media on NFS drives are supported, and most of the Logic Audio Plugins have been updated to the latest versions with shiny new resizable UI’s. Oh, you can now directly import iOS iMovie projects too. 🙂 They are converted to Libraries with the the edited Project including Titles and Effects. All media is available in an Event. Happy?

This new version runs on macOS 10.12.4 or later, though, as noted, some features require 10.13 or later. Updating to FCP X 10.4 will update Libraries created by older versions of X. Everything I’ve updated has been fine but, as usual, always have backups and ZIP up your current versions of any Pro Apps just to be safe.

Also, most all the plugins I have – and I have a lot of plugins – appear to be just fine. Check for updates of course, especially if running on High Sierra.

OK… let’s have a quick look shall we?

NOTE: For a deeper dive into the big features, check out Marc Bach’s look at the Color Tools, and Alex Gollner’s look at the 360 stuff.

Color Wheels and Curves

This has obviously been on everyone’s wish list for a while. In my opinion, it was worth the wait. These new features are really well implemented and like anything in FCP X, they’re really easy to figure out. The first thing you’ll notice is an additional permanent Inspector tab, the Color Inspector.

Selecting this brings up the (slightly redesigned) Color Board.

 

And, as usual, adding a correction changes “No Corrections” to “Color Board 1”. Still can’t rename it yet 😦 So, then you… hey, wait a minute… what’s this?

Yep, Color Effects are now keyframe-able. More on that below. Anyway… Selecting the Corrections dropdown menu gives you additional options now.

Color Wheels. Really nicely done color wheels, with integrated saturation and brightness adjustors. Numerical RGB adjustments and saturation/brightness sliders for each wheel are also available at the bottom of the tab.

They can be viewed as All Wheels, or Single, larger wheels

Next up, Color Curves. Same all or single view options. Use the eyedropper to select a color from the image for the curve, or click the color name to reveal a wheel with which to select a curve color.

Finally there are  Hue/Saturation Curves. Use the eyedropper on the image to select a target color for each curve, and optionally click the lower (Color) vs Saturation curve name to choose a color to adjust. The inclusion of an “ORANGE vs SAT” curve for skin tones is particularly handy.

There’s also a new “Default Correction” preference, if you prefer to start with wheels or curves rather than the Color Board.

I’d also suggest poking around the Command Editor, as there are a lot of new color-specific Keyboard shortcuts available to be mapped.

Additional Grading and Color Options

In addition to the new wheels and curves, Apple has made a number of improvements and enhancements to grading and color effects in FCP X 10.4.

Keyframe-able Corrections

As noted above, all corrections can now be keyframed. The keyframes are applied to the entire correction, and keyframe timing can be adjusted in the Video Animation graph.

Individual parameters can’t yet be keyframed, but it looks like they do create separate keyframes, so who knows…

Manual White Balance

Another popular request addressed. The Balance Color effect now allows you to use the eye dropper to pick a source area for balancing. Apply the Effect as usual, then head to the Inspector to choose the method you prefer.

Color Presets Location Change

Color presets (built in and user created if saved to that location) have moved from the pop up menu in the Inspector to the Effects Browser. Much easier to search and preview.

LUT Loader Effect

There’s a new LUT Loader Effect, from which you can select and apply LUT’s from, well, anywhere you can find LUT’s. 🙂

You can also convert I/O from SDR to HDR.

HDR Playback, Export and Grading

FCP X now supports HDR import, editing, grading and export. Both Rec 2020 PQ (Dolby Vision and HDR10 Delivery) and Rec 2020 HLG. Output to HDR monitors -via AJA and BMD I/O- is now supported as well. As before, set the Library color processing to “Wide Gamut” to access HDR settings.


The Waveform Monitor has been updated to support the new HDR settings

And there’s a new Tone Mapping effect to change HDR to SDR as well as a couple other conversions.

 

Native 360 VR Editing and Export

I’ll be honest, I really don’t know a whole lot about VR editing, but for those who do, this is a very welcome addition. There’s now a new 360˚ format with which to create projects. Choose Monoscopic, or Stereoscopic. Stereo output can be viewed in VR headsets via Steam VR in High Sierra. (Install Steam, then install Steam VR from the apps’ “Tools” Menu.)

In addition, 360˚ video can be edited and reoriented in a flat Project, and flat video, GFX, stills etc can be added and positioned into 360˚ Projects. It’s very cool. There’s a new 360˚ Viewer, and both the Inspector and Viewer gain 360˚ keyframe-able Orientation controls

360˚ Viewer, Viewer and Inspector Controls

A new Horizon Overlay for Mono and Stereo 360˚ sources is now available in the Viewer

And there’s a new 360˚ Effects category. In any 360˚ NLE, Effects designed for regular video may behave… unexpectedly. I imagine we’ll see 360˚ versions of our favorite 3’rd party stuff fairly soon.

Importantly, .fcpxml has been updated to v.1.7 to support the new color grading, 360˚VR, and HDR features when exchanging between apps. As with any fcpxml updates, there may be some apps that will not support it yet, so you have the option to export using the previous 1.6 version. The major workflow tools, (from Intelligent Assistance, X2Pro, etc) are good to go right now.

HEVC (H265) and HEIF Support

When running on High Sierra or later, FCP X 10.4 now supports import and playback/editing of HEVC (H265) video and HEIF Images. **Exporting in H265 requires Compressor. As usual, you can either Send to Compressor, or create an HEVC “Compressor Settings” Share Destination and export directly from FCP X.

 

Updated Logic Audio Effects

As an “audio guy”, I’m happy to see this. After being a few years behind for a while, most of the Logic Plugins have been updated to the latest versions. Updated plugins gain any new functionality as well as new, resizable UI’s. For example, here’s the old and new Compressor.

OLD
NEW

Here’s a handy chart of what has been updated (with stars)

So that’s a quick poke around FCPX 10.4. There are more little things you’ll find when you update, which you should do immediately! lol Again, this update will require updating any existing Libraries, but I’ve updated dozens of them with no issues. It runs great on Sierra, but you’ll need High Sierra to “unlock” a few of the features. The grading stuff is an enormous improvement. Apple’s implementation of the stuff that’s new to FCP X is, in my opinion, much nicer than some of the alternatives. Very “FCP X” if ya know what I mean. So… back up your stuff, hit the download button and go!

 

FCP Version 1 – Memory Lane

Posted by fcpxpert1 on October 30, 2017
Posted in: Random Junk. Tagged: Hollywood. Leave a comment

So… in my first post here, I told a long winded story about getting FCP V.1 in 1999, bringing it to work, setting it up on an old Performa next to my Avid, cutting – and somehow managing to finish – a spot with it. This eventually led to my company switching from Avid to FCP, and others in town followed. Blah, blah blah…

Anyway… in a Facebook thread,  me and a bunch of other geriatrics were reminiscing about the first FCP versions we used. In the course of this trip down memory lane, I did a search for the spot and… holy crap, it was there. On the Internets.

So, here it is. From late Jan or Early Feb 2000. Probably FCP V1.2?

FCP X 10.4 Announced – Let The Whining Begin!

Posted by fcpxpert1 on October 28, 2017
Posted in: Opinion. Tagged: FCP X 10.4. 9 Comments

As everyone knows, FCP X 10.4 has been announced. And Apple, uncharacteristically, has allowed people to talk about it. With pictures! In case you live under a rock, here are some links to the most comprehensive roundups from fcp.co and Provideo Coalition.

But this post isn’t about the new features, it’s about the reaction in some circles to these features. Not the usual “This isn’t what I personally wanted! Fail!!” whining that pops up every time FCP X is updated.  That’s as predictable as the sunrise, and is laughable at this point. No, the whining I’m reacting to is that Apple has “stolen” these ideas – and others –  from Current FCP X plugin developers.

I just want to go on record as calling bullshit on this. I will now provide examples. 🙂

“Apple stole the new color tools from (insert color correction plugin developer here)!!”

Bullshit. Color correction tools are A) not some new idea that these devs invented and B) Apple had their own Color Correction software years before any of these current plugins appeared. They bought the company that developed it, Silicon Color, in 2005 or so, meaning they already owned the tech.

Apple Color

“Apple stole the idea for the “Flow” morph transition from the mMorph transition!!”

Bullshit. Morph transitions are not a new idea. mMorph came out in reaction to Adobe’s Morph Cut transition, which was inspired by Avid’s Fluid Morph transition which came from the Elastic Reality software they bought… in 1996. The FCP X flow transition is just Apple’s version. Honestly, I wish it was more like Fluid Morph and didn’t need to freeze the A and B overlap. 🙂

Elastic Reality

“Apple stole 3D text from mObject!!”

Bullshit. 3D text is not a new idea. 3D environments are not a new idea. Cinema 4D has been around since 1990, and on the Mac since 1996. Motion has had a 3D environment forever, Apple just added the ability to create 3D text objects. Maybe they’ll eventually add in true 3D obj support.

It won’t be “stolen”.

Cinema 4D

Honestly, the idea that Apple “stole” 3D text from anyone is particularly ridiculous. Why? Here’s why:

“3D text app” web search (partial results)

Please.

In reality, if Apple want a technology/software that is truly unique, they just hire the developer or buy the company. The 360 video tools in FCP X 10.4 are from Tim Dashwood, and who knows what Wes Plate is cooking up.

Look, I’m not some “Apple can do no wrong” fan boy – the term “Sherlocked” exists for a reason – but regarding the stuff we’re seeing implemented in FCP X they’re not doing anything shady at all.

10.4 seems to have some very cool new features, and they’re not stolen from anyone. I’m really looking forward to it’s release. Hurry! 🙂

Final Cut Pro Is Dead…

Posted by fcpxpert1 on September 25, 2017
Posted in: Random Junk. Tagged: FCP 7, FCPX. Leave a comment

Unceremoniously killed by High Sierra. But Final Cut Pro X lives on. 🙂

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